


Sv_maxrate_lan or sv_maxrate (for non lan, ie internet) will limit the cl_rate allowed on the clients Sv_maxupdaterate - Limit the max updates clients can specifyĬl_maxrate - Max bits per second can be adjusted

Sv_maxcmdrate - Limit the max cmd rate clients can specifyĬl_updaterate - Limit the number of update packets sent from the server Added network commands to help players tune the network rates for better performance, including the following commands:Ĭl_cmdrate - Limit the number of command packets sent from client to server Included various other packet compressions. Mounted weapons no longer generate packets when not being used. Added new netcode optimizations, vehicles now use significantly less bandwidth in client to server updates. FarCry anti-cheat is now disabled by default (replaced with Punkbuster) Fixed issue with FarCry anti-cheat kicking players connecting to non-similar regions due to post process copy protection Improved AI saving state at checkpoints.

Fixed issue where player spawns a little higher in the air after a load from checkpoint. Fixed bug with AI autobalance that sometimes caused it not to initialize outside of DEVMODE Fixed a crash when attempting to load more than one instance of FarCry We strongly recommend players host multiplayer games only through FarCry dedicated server. When hosting games on LAN with punkbuster, please remember to enable pb_sv_lan 1 pb_sv_guidrelax 7.ģ. If you find your connection stalling when joining a server, we recommend that players retry the connection until it succeeds.Ģ. We are aware of an issue causing players connecting to an internet based multiplayer game to drop their connection and timeout during a connect. This patch was released to fix a small number of bugs and to add functionality to FarCry.ġ.
