
Players start by choosing their class (taken from the classic Final Fantasy job system), which they can freely switch between as more classes become available, and then they set up a series of skills that they’ll take into battle.Īs they head into the wilderness they’ll then encounter a charming mix of popular Final Fantasy critters (and some of the well-known bigger ones too, from Ifrit and Shiva right through to Bahamut himself), and your hero will defeat them for the most part through the use of those aforementioned skills. Where most Monster Hunter games are heavy action affairs, where players need to make use of precise button combinations and character movement in order to be effective on the battlefield, Final Fantasy Explorers takes some cues from its JRPG heritage, and instead offers more abstract, menu-heavy affair. Related reading: Monster Hunter 4 is the most recent in the original series on the 3DS. So it’s surprising to see Square Enix take its time with Final Fantasy Explorers, but I’m glad it exists, because it does things quite differently. Titles such as Toukiden and Soul Sacrifice have done quite well at taking a similar approach as Monster Hunter, and the genre clearly sells well.


Capcom’s behemoth has certainly been successful in creating an entirely new genre, in which players take on hulking beasts in highly strategic, complex, sustained battles. I’m actually surprised it has taken this long for Square Enix to come up with its own spin on the Monster Hunter franchise.
